Catalytic Converter for California Grade CARB Compliant Universal Catalytic Converter MagnaFlow 418004
SKU: 20004010041

Catalytic Converter for California Grade CARB Compliant Universal Catalytic Converter MagnaFlow 418004

Sale price$214.65 Regular price$238.50
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Description

Catalytic Converter for California Grade CARB Compliant Universal Catalytic Converter MagnaFlow 418004Overview: MagnaFlow California Grade CARB Compliant Universal Catalytic Converter 418004 helps keep the check engine light off. Get the right fit for a wide array of vehicles thanks to the adaptable Universal design (cutting and welding is required). With highly corrosion resistant, stainless steel construction, you can have confidence in the quality of this catalytic converter. This direct fit catalytic converter is designed to fit the 1996 2000

Overview:

MagnaFlow California Grade CARB Compliant Universal Catalytic Converter 418004 helps keep the check engine light off. Get the right fit for a wide array of vehicles thanks to the adaptable Universal design (cutting and welding is required). With highly corrosion resistant, stainless steel construction, you can have confidence in the quality of this catalytic converter. This direct-fit catalytic converter is designed to fit the 1996-2000 Toyota Corolla, 1996-2002 Chevrolet Cavalier, and additional vehicles. This replacement part is designed to meet or exceed California Air Resource Board requirements, and has undergone additional testing to be certified by CARB for legal use in CA/CARB restricted states for the listed vehicles.

Interchange:
Brand  Interchange Part Number

Application:

Year Make Model Submodel Engine Size
1998 - 2001 Jaguar Vanden Plas 4L/V8
1998 - 2003 Jaguar XJR 4L/V8
2000 - 2001 Jaguar S-Type 4L/V8
2000 - 2002 Jaguar XKR 4L/V8
2001 Jaguar S-Type 3L/V6
2003 - 2004 Jaguar XKR 4.2L/V8
1995 - 1997 Kia Sephia 1.8L/L4
1996 - 1997 Kia Sportage 2L/L4
1995 - 1998 Mazda Protege 1.8L/L4
1998 - 2000 Mazda Millenia 2.5L/V6
1995 - 1996 Mercedes-Benz C220 2.2L/L4
1995 Mercedes-Benz C280 2.8L/L6
1996 - 1997 Mercedes-Benz E320 3.2L/L6
1996 - 1998 Mercedes-Benz S500 5L/V8
1996 - 1998 Pontiac Grand Am 3.1L/V6
1996 - 2002 Pontiac Sunfire 2.2L/L4
1996 - 1998 Pontiac Sunfire 2.4L/L4
1999 Pontiac Grand Am 2.4L/L4
1999 Pontiac Grand Am 3.4L/V6
1996 - 1997 Saab 900 2.5L/V6
1996 - 1999 Saturn SC1 1.9L/L4
1996 - 1999 Saturn SL 1.9L/L4
1996 - 1999 Saturn SL1 1.9L/L4
1996 - 1999 Saturn SW1 1.9L/L4
1997 - 2000 Audi A8 Quattro 4.2L/V8
1997 - 1999 Audi A8 3.7L/V8
1996 - 1999 Audi A4 Quattro 2.8L/V6
1996 - 1999 Audi A4 2.8L/V6
1997 - 2000 Audi A6 Quattro 2.8L/V6
1995 - 2000 Audi A6 2.8L/V6
2000 Audi A6 Quattro 4.2L/V8
1997 - 1998 Jaguar XK8 4L/V8
1996 Suzuki Swift 1.3L/L4
1995 - 1998 Toyota Paseo 1.5L/L4
1996 - 2002 Toyota Celica 1.8L/L4
1996 - 1997 Toyota Corolla 1.6L/L4
1996 - 2000 Toyota Corolla 1.8L/L4
1996 - 1997 Toyota Tacoma 2.4L/L4
1996 - 1998 Toyota Tercel 1.5L/L4
1997 Toyota 4Runner 2.7L/L4
2002 Toyota Camry 3L/V6
1996 Chevrolet Beretta 3.1L/V6
1996 - 2002 Chevrolet Cavalier 2.2L/L4
1996 - 1998 Chevrolet Cavalier 2.4L/L4
1996 Chevrolet Corsica 2.2L/L4
1996 Chevrolet Corsica 3.1L/V6
1996 Chevrolet Lumina 3.1L/V6
1996 - 1997 Chevrolet Lumina 3.4L/V6
1996 - 1997 Chevrolet Monte Carlo 3.1L/V6
1996 - 1997 Chevrolet Monte Carlo 3.4L/V6
1998 Chevrolet Malibu 2.4L/L4
1998 - 1999 Chevrolet Prizm 1.8L/L4
1996 Eagle Summit 2.4L/L4
1996 - 1997 Ford Aspire 1.3L/L4
1996 Ford Escort 1.8L/L4
1996 Ford Escort 1.9L/L4
1997 - 1999 Ford Taurus 3L/V6
1996 Geo Metro 1.3L/L4
1997 Geo Prizm 1.6L/L4
1997 Geo Prizm 1.8L/L4
1995 Hyundai Elantra 1.6L/L4
1995 - 1998 Hyundai Elantra 1.8L/L4
1995 - 1996 Hyundai Sonata 2L/L4
1996 - 1999 Hyundai Accent 1.5L/L4
1996 - 1998 Hyundai Sonata 3L/V6
1997 Hyundai Tiburon 1.8L/L4
1997 - 1998 Hyundai Tiburon 2L/L4
1996 - 1997 Audi Cabriolet 2.8L/V6
1996 - 1999 Mercury Sable 3L/V6
1998 Jaguar XJ8 4L/V8
2001 - 2003 Audi S8 4.2L/V8
2002 - 2003 Audi S6 4.2L/V8
2003 Audi RS6 4.2L/V8
1996 - 1999 BMW 328i 2.8L/L6
1996 - 1999 BMW 328is 2.8L/L6
1999 BMW M3 3.2L/L6
1999 - 2000 BMW Z3 3.2L/L6
1996 Buick Century 2.2L/L4
1996 Buick Century 3.1L/V6
1996 Buick Regal 3.1L/V6
1996 - 1998 Buick Skylark 3.1L/V6
1997 - 1998 Cadillac Catera 3L/V6
1996 Chevrolet Beretta 2.2L/L4
1996 Mercedes-Benz S600 6L/V12
1996 - 2002 Mercedes-Benz SL600 6L/V12
1997 - 2000 Mercedes-Benz C230 2.3L/L4
1998 - 1999 Mercedes-Benz SLK230 2.3L/L4
1999 Mercedes-Benz S420 4.2L/V8
1996 Mercury Tracer 1.8L/L4
1996 Mercury Tracer 1.9L/L4
1995 - 1996 Mitsubishi Mighty Max 2.4L/L4
1996 - 1998 Oldsmobile Achieva 3.1L/V6
1996 Oldsmobile Cutlass Ciera 2.2L/L4
1996 Oldsmobile Cutlass Ciera 3.1L/V6
1996 Oldsmobile Cutlass Supreme 3.1L/V6
1996 Oldsmobile Cutlass Supreme 3.4L/V6
1999 Oldsmobile Alero 2.4L/L4
1999 Oldsmobile Alero 3.4L/V6
1996 Pontiac Grand Prix 3.1L/V6
1996 Pontiac Grand Prix 3.4L/V6

Specs:

Inlet Orientation Straight
Inlet Diameter 2
Body Shape Round
Body Length (In.) 11
Body Height (In.) 4.375
Air Tube Adaptable No
Heat Shield Material Aluminized Steel
Outlet Orientation Straight
Outlet Diameter 2
Finish Stainless Steel
Body Type Clam Shell
Substrate Material Ceramic
Heat Shield Included Yes
Body Material Stainless Steel
Material Stainless Steel
Series California
Sensor Port Count 0
Subtitle California / CARB Compliant
Title California Universal
Overall Length (In.) 15
Inlet Attachment Weld-On
Outlet Quantity 1
Type Universal
Inlet Quantity 1
Outlet Attachment Weld-On
Heat Shield Attached Yes
Oxygen Sensor Location None
Body Width (In.) 4.25
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 20004010041

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4.7 ★★★★★
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Verified Purchase
Tinkerer
Waukegan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Los Angeles, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Belleville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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